When we started development on Disciples: Liberation, we knew one of the biggest hurdles we’d face would be bringing a genre not that widely available on consoles to an entirely new audience of players. Taking something like a dark-fantasy-strategy RPG, a genre that had predominantly lived on the PC platform, and moving it across to the PlayStation 5 and DualSense wireless controller was a challenging but satisfying adventure, especially for a small but passionate team. From…
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