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The Last of Us Part I: Photo Mode detailed

I’m still working my way through The Last of Us Part I. My progress is glacial for one specific reason: Photo Mode. Turning every corner or glimpsing a character’s reaction to any given situation has me pause the action and pour long minutes into framing shots. My personal preference is character close-ups shot in Portrait Mode. As such, at home, you’ll see me in front of the TV with my head tilted to the side or stationed in front of a rotatable monitor. With the game being highlighted in PS Blog’s current Share of the Week, it felt right to not only highlight some of the great Photo Mode options in the game but share examples to help generate ideas and approaches you could fold into your own shots.

Photo Mode is fun to experiment with, and there’s a range of tools to tinker with.

Shortcut

In the game’s Options menu, you’ll find an option to activate a Photo Mode shortcut, letting you press L3 and R3 together to freeze the scene. It’s quicker than having your thumb stray to the Options button and potentially miss a great composition.

Frame Forward

A new addition: located in the first tab of the Photo Mode menu, each button press will move the on-screen action forward a single frame. It’s useful if you’ve caught a person mid-blink in a group portrait or to nudge a character’s pose to be that bit more dynamic during an action shot.

Here, Ellie’s eyes are shut.

A few taps of Frame Forward corrects the issue.

Controllable Lighting

Also, a new inclusion is the multiple lighting options. Head over to the far-right tab on the Photo Mode menu. You’ve the option of spawning up to three dynamic light sources. All are locked to orbit your playable character, but each can be manipulated independently. Change their position with the left stick, use the menu to alter their distance from the character, change the strength and size of the beam, alter the beam’s color, and more.

They’re a versatile tool. Use them to subtly add detail to a specific moment, use one to balance out the natural light of an exterior shot by illuminating your character’s front, or mask a trio as ambient light in dark environments to keep your characters out of shadow. Alternatively, dictate mood through creative use of light position and color use.

One tip specific to those shooting close-ups: keep your Field of View wide (Camera tab, far left) while setting up lights. This allows you to see exactly where your chosen virtual light rigs are on screen, making them easier to position.

With the sun behind him, we lose a lot of detail on Joel’s front. I put a single light set to a soft glow just out of shot, pointing upwards towards him. Now he pops against the darker background.

I put a single white light with a narrow beam at a 45-degree angle at Joel’s right, softening its strength so I didn’t lose facial detail in the shadows. I also darkened the overall brightness of the scene and switched to a narrow field of focus, so the background was blurry and the focus was on Joel. Small detail that adds to the shot: his eyes reflect the light. Tip for portraits: move the camera to where the model’s eyeline is.

Every light allows you to choose whether it casts shadows based on objects within the game world. Here, there’s a single light with a wide beam set to “warm interior” light preset behind Joel. While ‘off-camera’, his presence is felt by the shadow cast against the wall behind Ellie. 

An alternative approach to the same scene using creative lighting placed just in front of the arcade cabinet to emulate the glow of its screen, suggesting Ellie finally got her wish to play the game.

Natural light

Remember to experiment with natural light as well! Sunlight shimmering through trees or piercing through doorways and windows just require positioning of your characters and framing to capture a scene, as the two shots below showcase. 

Reset, rethink, reframe

After you’ve spotted, composed, and captured your perfect shot, linger. Cycle through the tabs pressing Triangle on each to reset to defaults then start panning the camera around again. You might discover a better composition for your original shot or see an additional detail originally off-camera for an entirely separate photo.

These three shots are captured in the same moment. I simply removed the Joel character model (“Hide Characters” option) and switched to Portrait Mode (change “Roll” to 90) and pulled the camera closer to Ellie for the second photo. Before exiting, I swept the camera around and spotted Tess rubbing her eyes. A quick Landscape and color preset change later, I had a third shot. 

Wide shots and close-ups

Finding the right composition sometimes requires a different perspective. Pull L2 to zoom the camera in or R2 to zoom it out. Coupling the latter with a wide field of view can help highlight and frame characters against the desolate yet detailed landscape they journey through for exterior shots.

Framing

Framing doesn’t end in getting the best shot angle. Photo Mode also offers a suite of frames and logos to add to your shot prior to you exiting Photo Mode. That includes new “cut out” frames, such as the below.

Experiment

There’s always more to learn. Tinker with all the Photo Mode settings to familiarize yourself with what they can do, and you’ll gradually discover the type of shots that appeal to you. Open up your PS5 Media Gallery and cycle through your shots to pick the best of the bunch. From personal experience, returning to photos a day or two later may make you appreciate a photo you’d originally considered dismissing.

And don’t limit yourself to your own work: study other photographers’ creations to figure out how they’ve achieved those shots. We’ll have a selection of TLOUI photos in Share of the Week this Friday, which will be a great place to start.

And most importantly: have fun!



The Last of Us Part I: Photo Mode detailed
Source: Balita Araw

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